//==============================================================================
// Bolt scorch.txt
//==============================================================================

//==============================================================================
define Flash
{
	set hotspot
	{
		version
		{
			VisualParticle sfx g lightning strike flash
		}
	}
}

//==============================================================================
define heroglow
{
	set hotspot
	{
		version
		{
			VisualParticle SFX A Hero Glow Small
		}
	}
}

// GROUND
//==============================================================================
define groundfire
{
	SetSelector none
	{
		set hotspot
		{
			version
			{
				VisualParticle SFX A Meteor GroundFire
			}
		}
	}
}

//==============================================================================
define firesmall
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Generic Fire Small
		}
	}
}

//==============================================================================
define firetiny
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Generic Tiny Small
		}
	}
}

//==============================================================================
define mushroom
{
	SetSelector none
	{
		set hotspot
		{
			version
			{
				VisualParticle SFX A Meteor Impact Mushroom
			}
		}
	}
}

//==============================================================================
define shockwave
{
	SetSelector none
	{
		set hotspot
		{
			version
			{
				VisualParticle SFX A Meteor Shockblast
			}
		}
	}
}

//==============================================================================
define dust
{
	SetSelector none
	{
		set hotspot
		{
			version
			{
				VisualParticle SFX A Meteor Dust
			}
		}
	}
}
//==============================================================================
define SmokeTiny
{
	set hotspot
	{
		version
		{
			VisualParticle SFX A Generic Smoke Tiny
		}
	}
}

//==============================================================================
define SmokeSmall
{
	set hotspot
	{
		version
		{
			VisualParticle SFX A Generic Smoke Small
		}
	}
}

//==============================================================================
define SmokeMedium
{
	set hotspot
	{
		version
		{
			VisualParticle SFX A Generic Smoke Medium
		}
	}
}


// WATER
//==============================================================================
define splash
{
	SetSelector none
	{
		set hotspot
		{
			version
			{
				VisualParticle SFX A Meteor Splash
			}
		}
	}
}

//==============================================================================
define DustWater
{
	set hotspot
	{
		version
		{
			VisualParticle SFX A Building DustB
		}
	}
}

//==============================================================================
define BubblesSmall
{
	set hotspot
	{
		version
		{
			VisualParticle Special E Leviathan Bubbles
		}
	}
}

//==============================================================================
define BubblesMedium
{
	set hotspot
	{
		version
		{
			VisualParticle Special N Kraken Death
		}
	}
}



//==============================================================================
//anim Idle
//{
//	SetSelector
//	{
//		TechLogic none/Bolt Improvement
//		SetSelector
//		{
//			AmphibiousLogic land/water
//			set hotspot
//			{
//				version
//				{
//					//VisualNone SFX A Bolt Scorch
//					VisualNone sfx g lightning scorch
//					Connect HOTSPOT SmokeSmall hotspot
//					//Length 0.01
//				}
//			}
//			set hotspot
//			{
//				version
//				{
//					VisualParticle Special E Leviathan Bubbles
//					//Length 0.01
//				}
//			}
//		}
//		SetSelector
//		{
//			AmphibiousLogic land/water
//			set hotspot
//			{
//				version
//				{
//					//VisualNone SFX A Bolt Scorch
//					VisualNone sfx g lightning scorch
//					Connect HOTSPOT SmokeMedium hotspot
//					//Connect HOTSPOT groundfire hotspot
//					//Connect HOTSPOT mushroom hotspot
//					//Connect HOTSPOT heroglow hotspot
//					//Connect HOTSPOT shockwave hotspot
//					//Connect HOTSPOT dust hotspot
//					//Length 0.01
//				}
//			}
//			set hotspot
//			{
//				version
//				{
//					VisualParticle Special E Leviathan Bubbles
//					//Connect HOTSPOT heroglow hotspot
//					//Connect HOTSPOT splash hotspot
//					//Connect HOTSPOT shockwave hotspot
//					//Connect HOTSPOT dustwater hotspot
//					//Length 0.01
//				}
//			}
//		}
//	}
//}

//==============================================================================
anim Charging
{
	SetSelector
	{
		TechLogic none/Bolt Improvement
		SetSelector
		{
			AmphibiousLogic land/water
			set hotspot
			{
				version
				{
					VisualNone SFX A Bolt Scorch
					//VisualNone sfx g lightning scorch
					Connect HOTSPOT FireSmall hotspot
					Connect HOTSPOT SmokeSmall hotspot
					//Length 0.01
				}
			}
			set hotspot
			{
				version
				{
					VisualParticle Special E Leviathan Bubbles
					Connect HOTSPOT SmokeTiny hotspot
					//Length 0.01
				}
			}
		}
		SetSelector
		{
			AmphibiousLogic land/water
			set hotspot
			{
				version
				{
					VisualNone SFX A Bolt Scorch
					//VisualNone sfx g lightning scorch
					tag Attack 0.01 true
					tag GenericSound 0.00 true
					tag SpecificSoundSet 0.01 false ProjectileLightning checkVisible
					Connect HOTSPOT SmokeMedium hotspot
					Connect HOTSPOT heroglow hotspot
					Connect HOTSPOT Flash hotspot
					Connect HOTSPOT groundfire hotspot
					Connect HOTSPOT FireMedium hotspot
					//Connect HOTSPOT mushroom hotspot
					//Connect HOTSPOT shockwave hotspot
					//Connect HOTSPOT dust hotspot
					//Length 0.01
				}
			}
			set hotspot
			{
				version
				{
					VisualParticle Special N Kraken Death
					tag Attack 0.01 true
					tag GenericSound 0.00 true
					tag SpecificSoundSet 0.01 false ProjectileLightning checkVisible
					Connect HOTSPOT SmokeSmall hotspot
					Connect HOTSPOT heroglow hotspot
					Connect HOTSPOT Flash hotspot
					Connect HOTSPOT FireSmall hotspot
					//Connect HOTSPOT shockwave hotspot
					//Connect HOTSPOT splash hotspot
					//Connect HOTSPOT dustwater hotspot
					//Length 0.01
				}
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/Bolt Improvement
		SetSelector
		{
			AmphibiousLogic land/water
			set hotspot
			{
				version
				{
					VisualNone SFX A Bolt Scorch
					//VisualNone sfx g lightning scorch
					Connect HOTSPOT FireTiny hotspot
					Connect HOTSPOT SmokeTiny hotspot
					//Length 29.99
				}
			}
			set hotspot
			{
				version
				{
					VisualParticle Special E Leviathan Bubbles
					//Connect HOTSPOT SmokeTiny hotspot
				}
			}
		}
		SetSelector
		{
			AmphibiousLogic land/water
			set hotspot
			{
				version
				{
					VisualNone SFX A Bolt Scorch
					//VisualNone sfx g lightning scorch
					Connect HOTSPOT SmokeSmall hotspot
					//Connect HOTSPOT groundfire hotspot
					Connect HOTSPOT FireSmall hotspot
					//Connect HOTSPOT mushroom hotspot
					//Connect HOTSPOT heroglow hotspot
					//Length 27.80
					
				}
			}
			set hotspot
			{
				version
				{
					VisualParticle Special N Kraken Death
					Connect HOTSPOT SmokeTiny hotspot
					//Connect HOTSPOT mushroom hotspot
					Connect HOTSPOT FireTiny hotspot
					//Connect HOTSPOT heroglow hotspot
					//Connect HOTSPOT shockwave hotspot
					//Connect HOTSPOT splash hotspot
					//Connect HOTSPOT dustwater hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Bolt Improvement
		SetSelector
		{
			AmphibiousLogic land/water
			set hotspot
			{
				version
				{
					VisualNone SFX A Bolt Scorch
					Length 20.00
				}
			}
			set hotspot
			{
				version
				{
					VisualNone bimmy
				}
			}
		}
		SetSelector
		{
			AmphibiousLogic land/water
			set hotspot
			{
				version
				{
					VisualNone SFX A Bolt Scorch
					Connect HOTSPOT SmokeTiny hotspot
					Connect HOTSPOT FireTiny hotspot
					Length 20.00
					
				}
			}
			set hotspot
			{
				version
				{
					VisualNone bimmy
				}
			}
		}
	}
}

